Shooter open world and a first-person, which is set in the woods, where the hero has to build a shelter and defend against genetic mutants using an improvised weapon.
Features repack:
1. It is based on license from Steam;
2. Do not cut;
3. Nothing is converted;
4. Game Version: 0.08d;
5. Sewn crack the books and textures from Jack;
6. RePack by R.G. Freedom
Changes in the game:
Changelog The Forest 0.08d:
Tree structures (tree houses) are now destroyed when the tree they're on is cut down
Improved raft and fixed issues with raft and save / load
Fixed Drying Racks food positioning
Fixed Bench ghost positioning
Fixed bug that caused projectiles to be "paid" twice when thrown
Fixed glass upgrade recipes for most weapons
Fixed Plane Axe's Cloth on crafting mat (for fire weapon upgrade)
New upgrade recipe Sticky bomb: Bomb Timed + Tree sap
Player run animations added!
Fixed thunder sound being cut off early
Fire enemies will now sometimes attempt to burn down player built structures again
New sound effects added - fixed missing underwater sounds, added splash and fall sounds to player. Added transitions between day / nighttime. New improved tree cut sounds.
Fixed some issues with skylight occlusion option
Improved bloom performance by 2-3x
Fixed bug where item would be unequipped after using inventory, then opening book then hitting escape
Massively reduced amount of memory ghost items take up
New player textures
(multiplayer) Player head added! (this also fixed issues with player head shadows in single player)
New better looking torch cookie
Fixed destroyed wall logs not being pickupable
Fixed feathers being hit away by weapon when killing birds making it hard to collect them
Fixed issue where held weapons would get permanent motion blur on them
Fixed glitchy shadows break up in distance!
Fixed some bugs with using lighter and it vanishes / equipping at wrong times and Fixed bug where pressing the 'O' Key would attempt to bring up lighter
Fixed fire on effigies not burning birds or player
Enemies no longer sleep outside during the day
You can now destroy enemy built art and effigies!
Fixed camera position on during plane crash so you can no longer see down your own neck
Improved performance of held flare
Tweaked animal density in world
Improved weapon colliders for more accurate hits
Changelog The Forest 0.08c:
- Correction of errors texture maps AMD
- New animation for skinny enemies.
- Fixed a problem with some of the buildings for which increases load time.
- Fixed a bug where the structure could disappear from saving.
- Now the old saves will not work when you try to download a game save will be ignored.
- Fixed location of the accident, is now the height will not be so big.
Changelog The Forest 0.08b:
- In the fall of trees will produce a completely different sound until contact with the ground
- New environmental sounds and their optimization in the game
- New sounds while walking. Now when you walk on the surface of different sounds will appear completely different, whether sand or water given depth.
- Useless raccoons now learned to climb trees - Added a new model in the cave
- Added a new model red ax
- Added a new model of crafting bombs
- Large-scale optimization of 3-D models
- Fixed the lack of hits on spikes in protective structures
- Fixed a bug where a small shelter you could find the enemy
- Added option to control the color in the game. Will play off on weaker graphics cards - Fixed a bug where game updates do not appear when loading old saved
- Fixed problems with synchronization
- Improved visual model of a deer
- Fixed a bug where a rocket launcher stopped working
- Added cooking fish on the dryer
- Added a bow shooting through a window
- Fixed a bug where you could fall into the texture of the earth or ocean
- Improved swimming area reservoirs
- Improved model skinny native
- Lying on the ground tennis balls and stones can be used to distract enemies
- Shot missiles now attracts Aboriginal
- Rocks and large stones will now block construction
- Fixed a small cabin door
- Rabbits / raccoons will not disappear from the traps, if the player goes far
- Poison will no longer pick up the armor, only health
- Improved memory usage and performance of shading the skin. Introduced new wrapper skin.
- Fixed no sound in the fire arms
- Added sound when using drugs
- Added more extended description of the leaves in the inventory
- Fixed a pedometer - Added different tapes with music. They can be found in caves and around the island
- In order to craft bombs can now use a different number of coins
- Improved texture
- Fixed a bug where enemies can throughout the game to stand in one place.
P.S. Developers do not promise that the preservation of the previous versions will work stably, so it is advisable to start a new game.
Changes in version 0.08:
First pass at infinite weapon upgrading! use collected items to upgrade your weapons. Use teeth, feathers and glass shards to improve weapon speed and damage.
First pass at Cloth / fire upgrading system added - add cloth to your weapons and set them alight
Stealth gameplay! Lowered vision range on enemies and gave them a smaller cone of vision.
Bushes will now hide player from enemy vision when crouched!
Player now less visible to enemies at night - unless lighter is out, making him more visible.
Covered in Mud will now correctly conceal player making him harder to spot by enemies.
Lowered range that enemies can hear player when walking / running
Stealth kills added! If player attacks an enemy from behind with rock or axe type weapon and enemy is unaware of player it will be an instant kill
Enemies will bash away bushes looking for player when hidden from them
New cave explorer model added to cave (hanging)
New cave explorer model added (crushed)
Better death theme (less grating)
High detailed plane doors added
Better looking log held model
Improved building memory usage
Improved HUD memory usage
Heads can now be cooked on fires to create skulls
New pick up item added: Skull
New craftable item: Club (skull plus stick)
You can now pick up and use enemy clubs
Picking up items in quick succession will now display a number for how many were collected
All collected items now have message appear
Improved previous weapon switching system to be more reliable
New buildable item: Chalet Style Treehouse
New buildable item: Meat drying rack
New buildable item: Bonfire
New buildable item: WalkWay
New buildable item: Small animal trap !!
New buildable item: Gazebo
New buildable item: Defensive spike barrier
New art for body stumps (decapitated head, leg, arms)
Cannibals eating dead bodies now takes longer
Chicory and coneflower plants are now collectable
New Craftable item: Energy mix (chicory plus coneflower)
Eating Coneflower will restore a small amount of health
Eating Chicory will restore a small amount of energy
Raccoon group behaviours added
New raccoon animations added, walk, trot, improved idling, overall raccoon animation speed increased
New craftable item: Headbomb (head plus bomb)
Fixed door on medium cabin
New animal added: Deer! Deer will turn towards approaching player, eat grass, run away from player and more
New crafted axe model
Crafted axe now requires rope to build (Rock, Stick, Rope)
Improved motion blur quality, stability and memory usage
Fur! Raccoons and rabbits now have fur shading
Improved look of lizard armour
Improved bird reactions to player, should fly away when you approach
Increased fog ranges
Reduced clipping of player arm in body when looking down at self
Removed deeper cave dead positions. Waking up in cave will now always be reasonably close to surface
New detailed rope model added, along with new curled rope pick up prefab
Tweaked pacing of daytime enemies
Less blue enemies in upper parts of caves
New lizard skin inventory model (replacing scaled lizard mesh)
New inventory item: Tree sap! can be collected from trees, can be used in weapon upgrading / crafting
New tooth model and texture
Improved pickup system. Will now pick up closest item you are looking at
Increased chance of meds and torches in suitcases, lowered chance of tennis balls.
Improved look of alpha selected items in inventory (feather, herbs)
Torch now displays amount of charge left in inventory tooltip
Inventory herb models replaced with more realistic versions
Fixed issue where weapons would swing a second time if you clicked again during early part of swing
Randomized size of animals
Cave lakes, collision, lighting and layout improvements
Added more randomness to plane crash possible locations
Flashlight no longer auto equips on pick up, needs to be manually selected from inventory
You can no longer pick up rabbits, you need to catch them in trap first
Note: Due to changes with how saving works on some items old saved games will no longer work with this version.
Changes in version 0.07:
Rock holder blueprint added
Moveable log holder blueprint added
Mid sized cabin blueprint added
Tree house blueprint added
Working door added to custom build doorway
Male version of skinny mutant added
New animal added: Tortoise
New animal added: Racoons!
Animal numbers will go down over time if you kill a lot of them. Will eventually slowly repopulate
Different animal types now stay around specific parts of world
Weapon balancing, all weapons will be slower when holding an item in left hand (Lighter, walkman etc) faster when held with both hands. New slower axe anim in combat.
More accurate weapon collider sizes, small axe smaller, stick bigger etc
You can now catch rabbits and place them into the rabbit cage
Better previous weapon switching system
Improved blueprint placement, items will now turn red and be unplaceable if intersecting trees
New rock attack animation, more powerful, uses more stamina
Cave's now only contain blue skinned enemies and distorted mutants
Better combat theme
Better lake theme
Fixed peaceful mode (was accidentally broken in last update)
Further improved enemy pacing over time, fixed bug that could cause enemies to vanish over time
Energy now replenishes faster when sitting on bench
More small props added
Switching weapons whilst holding molotov will no longer cause it to drop
Sound effects added for adding sticks / logs and rocks to storage
Whoosh sound added when items moved around inventory
Fixed molotov pieces bouncing around causing fire to move in strange ways
Fire now scales with amount of fuel
Plants now burn for longer
Trees will tumble over if burnt now and added new burning material with embers
Tree leaves will now burn away correctly when on fire
Energy bar now flashes when playing music to make clear that your stamina is getting a boost
Crafting info pages unlocked in survival book (rough, missing lots of items)
Fixed bug where you could get infinite flares by dropping flare gun and picking it up again
Fixed bug where day count could change when entering / exiting caves
Fixed yellow axe mesh not visible when equipped
Terrain texture and shape improvements
Fires can now cook an unlimited amount of items, food will be placed at random location on fire
Fixed bug where you could sometimes get infinite sticks / rocks in inventory
Arrows should now work more effectively against enemies
Visible lizard skin armour!
Changes in version 0.06b:
New spawning system for enemies, better world population, better pacing and progression over time
Ai has more chance to venture to expected areas (ie cannibal villages)
Optimized sky light occlusion performance
Fixed fog showing through ocean water
Improved ssao!
New camping prop added
Fixed birds getting faster and faster over time
Improved ocean sound effects
Improved Bow and arrow sound effects
Fixed yacht lod bug where it would vanish for some players
Added sound effects to timmy dragged away scene
New improved cave drips and cave wind sound effects
Fixed some dynamic objects flying up in air on spawning (boxes, suitcases)
Fixed bug where skinny enemies would switch to default shading when injured
Cave ambient track added
Enemy combat theme / suspense themes added (rough)
Lowered (4x) damage and speed of arms and legs when used as weapons
New first class passenger model added
Skinny woman made blood less shiny
Fixed bug with inventory light at night being too bright
Balance tweaks: Increased fall damage, lowered how much health meds heal you
Turtles can now be killed by repeatedly hitting shell (although hitting them in head is much quicker)
Fixed brightness of standing fire (same as regular fire now)
Fixed fire stick enemy too bright
Version of the hotfix for version 0.06
The problem with departures in The Forest has been associated with a new shader to the ocean (it was removed), the game is again updated to version 0.06 (for a description of thanks TRANSFORMERS-92)
version 0.06:
A.I. - Added a new tribe - mutant cannibals. Will have their dead comrades.
A.I. - Different tribes will interact with each other: hunting, killing and even eating each other.
Improved shade!
2 new systems of caves near the lake geese.
Fixed a bug on the torch lighting failure.
Added realistic caustic water.
Totems are now working correctly.
Fixed an issue with getting stuck in the fall of mutants.
Cave mutants and animals will not get stuck in the trap loop.
Improved design of the trap loop.
All traps can be recharged.
The player can disable traps push of the trigger.
Added 5 new plants.
Fixed bug with limited lower FPS due to grass.
NVIDIA cards will use the discrete GPU chipset Optimus.
By pressing the "gap" can skip training.
Fixed a bug stuck arrows in the air.
Fixed a bug small guy rocks above the ground.
Any movement will cause the player to stand up when he sits on the bench.
Improved mode
Revision history of Russification
1.9
- Repackaging localization by 0.08
- Move the new buildings
- Correction of multiple textures
- The latest version of the 2014, new in April 2015
1.8.1
- Fixed texture crafting
1.8
- Repackaging localization by 0.07
- Translated and corrected new textures (of 70)
1.7.3
- Repackaging localization under 0.06B
- Update executable file
1.7.1
- Repackaging localization under FIX 0.06
1.7
- Repackaging textures for game version 0.6
- 3 new textures Russification
- Processing Installer
1.6
- Repackaging textures for game version 0.5
- Russification launch window
- Removed the two textures (in the new version of the game can not see text)
1.5.2
- Repackaging textures for game version 0.04B
- Edit texture "magazines"
- Redrawing texture Shagometra (pedometer)
- Fixed the "countdown to the new patch"
1.5.1
- Move the inscription at the player's death
1.5
- Repackaging textures for game version 0.04
- Fix translation of two textures
- Translation texture "film script"
- Translated timer and a few words
1.41
- Fixed
- It is the installer
1.4
- Repackaging textures for game version 0.03
- Moved pedometer
- Move 1 new texture
- Updated the "Book of Survival"
1.3
- Edit number of resources
1.2
- Fixed minor bugs
1.1
- Translated into Russian all textures with English words. Saved background, font style and size.
- Correctly translated "The Book of survival." Saved the original textures, styles and font sizes.
- Move HUD icons with English words.
- Move the 3 tips.
- Move the inscription in the Main Menu. Saved font style and size.
Year of release: 2014
Genre: Action, FPS, Adventure, Indie, Early_Access, Simulator
Developer / Publisher: Endnight Games Ltd
Language: English | Russian (crack by Jack version 1.9 from 08.10.2014)
Language: English
Publication Type: RePack
Game Version: 0.08d
Tablet: Not required
√ OS: Windows XP (for authenticated users) / Windows 7 / Windows 8
√ Processor: Dual-core processor with a frequency of 2.4Ghz
√ RAM: 4 GB RAM
√ Video Card: NVIDIA GeForce 8800GT
√ HDD: 1 GB
Genre: Action, FPS, Adventure, Indie, Early_Access, Simulator
Developer / Publisher: Endnight Games Ltd
Language: English | Russian (crack by Jack version 1.9 from 08.10.2014)
Language: English
Publication Type: RePack
Game Version: 0.08d
Tablet: Not required
√ OS: Windows XP (for authenticated users) / Windows 7 / Windows 8
√ Processor: Dual-core processor with a frequency of 2.4Ghz
√ RAM: 4 GB RAM
√ Video Card: NVIDIA GeForce 8800GT
√ HDD: 1 GB
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